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If you need a lot of grenades in a very short time, I am your woman.

–Dirty Bomb Profile

Merc Overview[]

Has a grenade launcher and the ability drop a grenade after death, exploding all her ammo.

Profile[]

When Nader left the army, she thought she’d never fire a weapon again. She studied business law. Graduated with honors. Moved to London with her wife to set up a business arbitration and mediation consultancy [1]. Then came the Dirty Bomb incident, the evacuation, and an invasion of PMC contractors vying for government contracts. Right woman, right job, right place, right time, right? So it came as a shock to all concerned when she went back to field work. Why? She can’t completely explain it. It’s not the money (magnificent). It’s not the risk (considerable). It’s about being all you can be, not settling for a safe alternative, even if the riskier alternative can be, well, lethal. And you thought you had a hard time explaining your decisions to your significant other.

Nader specializes in close quarters area denial, locking down choke-points with her grenade launcher. It takes a while for the ability to recharge, so she should always be near a reliable piece of cover. Equally useful for breaking up attacks or groups of defenders, she’s a shock trooper best used in the thick of the action.

Abilities[]

Grenade Launcher[]

Main article: Grenade Launcher

Nader carries a gun capable of firing egg like grenades dealing high damage directly to players and additional splash damage. Nader carries a maximum of five grenades which recharge overtime at a rate of one grenade per seven seconds. Once fired, the fuse time of a grenade is 1.7s.

Martyrdom[]

Can only be used when killed, but not finished. As of Fletcher update, the grenade detonation will not be canceled if Nader is finished after the grenade was armed. Martyrdom has a 0.25s arming time, preventing Nader from instantly arming it after being killed. Detonation time of the grenade is 0.9s. Kills achieved through the Martyrdom ability count as melee kills. Although the merc's description states that you explode her remaining ammo when activating Martyrdom, whether you have ammo left or not, the explosion will occur. The ammo left before detonation does not affect it in any way.

Weapons[]

Nader's Default card is the CR73 Standard Operative

Primaries[]

Secondaries[]

Melee[]

Loadouts[]

These are generated loadout cards. You can hover over the augments to view stats and click on the weapons to learn more about each weapon. You can also learn how loadout cards get their name here.

Nader Blank Card
CR72 Standard Operative
Double Time: Allows you to reload whilst sprinting.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Cool: Doubles the time it takes Mounted MGs to overheat.
Crotzni
Caulden
Stilnotto Stiletto
Nader Blank Card
CR81 Superb Operative
Bigger Blast: 10% increase to blast radius to AoE weapons.
Fail Safe: Reduces the effect taken from your own explosives by 30%.
Quick Eye: 35% faster movement speed and raise/lower times when Iron Sighting.
Crotzni
Selbstadt
Beckhill Combat Knife
Nader Blank Card
CR83 Standard Operative
Quick Draw: 30% faster weapon switching.
Spares: Increases the maximum number of magazines that can be carried by 1.
Enigma: Reduced duration of being spotted by 60%.
Crotzni
Selbstadt
Cricket Bat
Nader Blank Card
KE43 Hurricane Operative
Flying Pig: Increases Long Jump distance by 10% and removes falling damage.
Enigma: Reduced duration of being spotted by 60%.
Tough: Reduces the delay until health regen starts by 66%.
Hochfir
M9
Cricket Bat
Nader Blank Card
KE72 Guardian Operative
Double Time: Allows you to reload whilst sprinting.
Spares: Increases the maximum number of magazines that can be carried by 1.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Hochfir
Caulden
Stilnotto Stiletto
Nader Blank Card
KE81 Power Operative
Quick Draw: 30% faster weapon switching.
Fail Safe: Reduces the effect taken from your own explosives by 30%.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Hochfir
Selbstadt
Beckhill Combat Knife
Nader Blank Card
SM43 Standard Operative
Drilled: 20% reduction to reload time.
Sneaky: Reduces the amount of sound you generate when running by 50%.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
SMG-9
M9
Cricket Bat
Nader Blank Card
SM41 Standard Operative
Unshakeable: Reduces the damage you take from explosives by 15%.
Springy: Reduces jumping and Long Jump penalties by 35%.
Bigger Blast: 10% increase to blast radius to AoE weapons.
SMG-9
M9
Beckhill Combat Knife
Nader Blank Card
SM72 Revised Operative
Unshakeable: Reduces the damage you take from explosives by 15%.
Chopper: 15% increase to melee damage.
Spares: Increases the maximum number of magazines that can be carried by 1.
SMG-9
Caulden
Stilnotto Stiletto
Nader Blank Card
CR42 Venerable Operative
Double Time: Allows you to reload whilst sprinting.
Drilled: 20% reduction to reload time.
Guardian Angel: Receive an audio warning whenever a nearby enemy air support is a dinger to you and 20% reduced damage from air support abilities.
Crotzni
M9
Stilnotto Stiletto
Nader Blank Card
CR73 Standard Operative
Quick Draw: 30% faster weapon switching.
Unshakeable: Reduces the damage you take from explosives by 15%.
Enigma: Reduced duration of being spotted by 60%.
Crotzni
Caulden
Cricket Bat
Nader Blank Card
CR81 Superb Operative
Bigger Blast: 10% increase to blast radius to AoE weapons.
Fail Safe: Reduces the effect taken from your own explosives by 30%.
Quick Eye: 35% faster movement speed and raise/lower times when Iron Sighting.
Crotzni
Selbstadt
Beckhill Combat Knife
Nader Blank Card
KE43 Standard Operative
Bigger Blast: 10% increase to blast radius to AoE weapons.
Enigma: Reduced duration of being spotted by 60%.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Hochfir
M9
Cricket Bat
Nader Blank Card
KE72 Guardian Operative
Double Time: Allows you to reload whilst sprinting.
Spares: Increases the maximum number of magazines that can be carried by 1.
Unshakeable: Reduces the damage you take from explosives by 15%.
Hochfir
Caulden
Beckhill Combat Knife
Nader Blank Card
KE82 Excellent Operative
Quick Draw: 30% faster weapon switching.
Fail Safe: Reduces the effect taken from your own explosives by 30%.
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
Hochfir
Selbstadt
Beckhill Combat Knife
Nader Blank Card
SM41 Standard Operative
Unshakeable: Reduces the damage you take from explosives by 15%.
Springy: Reduces jumping and Long Jump penalties by 35%.
Bigger Blast: 10% increase to blast radius to AoE weapons.
SMG-9
M9
Beckhill Combat Knife
Nader Blank Card
SM72 Accelerated Operative
Double Time: Allows you to reload whilst sprinting.
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
Enigma: Reduced duration of being spotted by 60%.
SMG-9
Caulden
Stilnotto Stiletto
Nader Blank Card
SM83 Power Operative
Drilled: 20% reduction to reload time.
Quick Draw: 30% faster weapon switching.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
SMG-9
Selbstadt
Cricket Bat

Quotes[]

Upon killing a player with a melee weapon:

  • I don't even need grenades for this.
  • Yo-hoo~
  • I can't believe I get paid for this, hehehe.

Upon selection in full profile:

  • I'm Nader, I fire grenades, hence the name.

Upon starting a match:

  • Jawohl ~ /yavol/ (German for Affirmative)

Upon firing a grenade:

  • Grenades!
  • Like little eggs of death!
  • Grenades for everyone!
  • Catch 'em all! (possibly a reference to Pokemon)
  • Granate! (German for grenade)
  • I love this part!
  • Grenade party!

Taunts:

  • I kill you, and you, and you, aaaand... you! (You're Dead!)

Special Taunts:

  • Blutcher!
  • I can't believe I get paid for this, hehehe.
  • You are nowhere near as smart as you think you are.
  • You're not as stupid as you look. But then who could be?
  • I will not respect you in the morning either.
  • Well, aren't you the charming one?
  • Oh you. Again you.

Trivia[]

  • Nader is of Germanic origins.
  • When using the Martrydom ability, she actually drops a frag grenade, due to the fact that her grenades wouldn't deal enough damage to kill a player in one go.
  • Nader's previous job was a lawyer before becoming a mercenary.
  • Nader's original concept art shows a tattoo on her left arm that says "Rad Soldier 4 Life". This is a little nod to another game made by Splash Damage "Rad Soldier".
  • Nader is seen in the E3 "Scrubs" trailer. She is seen using her grenade launcher to kill Rhino (or at least knock him out) before being killed by Kira's Orbital Strike.
  • Her grenade launcher seems to be inspired from a Milkor MGL, as both have a similar appearance and ammunition. This may also be why the tool-tip calls it a Lactic-40, as the original is called a Milkor MGL.
  • In-game, Nader's grenade launcher can store a maximum of 5 grenades, when the grenade launcher's texture shows 6 chambers. The grenade launcher that it is based off is also has 6 chambers. This suggests that Nader should be able to store 6 grenades, but she can only store 5.
  • As of the Containment War Update (2015-10-28) Nader's Martyrdom can no longer instgib full-health players within it's maximum damage range (32cm), however, players below 80 health will be gibed.
  • Nader appears to have large containers on her back. They are actually extra cylinders for her grenade launcher. It is unknown why she carries them, for she can only reload with single grenades.
  • Nader's grenade launcher used to be a playable weapon and had a reload animation. The developers later decide to make the grenade launcher an ability and removed the reload animation.
  • During the Rogue en Vogue event, Nader was one of the suspects chosen in the first week, alongside, Arty, Proxy and Sawbonez.

Beta Info[]

N/A

References[]

  1. 1.0 1.1 "Meet Nader." Mercs of Dirty Bomb. Splash Damage, Nexon North America, n.d. Web. 26 Aug. 2015. <[1]>.
  2. https://www.dirtybomb.com/mercs/nader
  3. Backuplight. "Voice Actors." Dirty Bomb Forums. 25 Jan. 2016. Web. 10 Mar. 2016. <http://forums.dirtybomb.nexon.net/discussion/23498/voice-actors>.
  4. Villanueva, Kaira. "The Mary Sue Dirty Bomb Class-Based First-Person Shooter Review and Interview." The Mary Sue. The Mary Sue, 26 July 2015. Web. 6 Dec. 2015. <http://www.themarysue.com/dirty-bomb-review-interview/>.

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