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Dirty_Bomb_The_Containment_War_Update_Trailer-0

Dirty Bomb The Containment War Update Trailer-0

The Containment War Update was an event and update that took place in October of 2015. The update included a new game mode (Execution), three new maps, a new merc (Stoker), new Loadout Cards, a chance to acquire Phoenix or a Phoenix Obsidian Card for those who already owned him, and a range of balance changes.

New Game Mode[]

During the 'Containment War' update a new game mode was added, Execution. Execution is similar to plant the bomb in other games. Teams are trying to win the most out of 12 rounds. To win a round the attacking team needs to eliminate all enemy players or bomb one of the objectives; for the defenders to win the round, they have to stop them.

New Maps[]

Three new maps where introduced during the 'Containment War' update. These include:

New Merc[]

Dirty_Bomb_Stoker_-_Merc_Role-Call-0

Dirty Bomb Stoker - Merc Role-Call-0

Main article: Stoker

Stoker is as alarming as he is eloquent, lighting up some enemies with his Molotov Grenades and denying areas to others with a carpet of fiery death. He packs a long range Timik-47 Assault Rifle, and can top up his teammates with his ammo station. Tinder not included.

New Loadout Cards[]

For the 30 days of the Containment War event, you'll have a chance to get exclusive, Limited Edition Loadout Cards that will never be available again. All Loadout Card variants are included, and have a small chance of being scored in Cases during the event:

  • CW Equipment Cases drop instead of regular Equipment Cases during the event, and can be bought in the store. CW Equipment Cases give a 0.3% chance of scoring a Containment War Loadout Card
  • CW Elite Cases can be bought in the store, and give a 10% chance of scoring a Containment War Loadout Card
  • CW Event Cases are given away as a bonus when you purchase a bundle of 10 Elite Cases, and guarantee a Containment War Loadout Card

Get Phoenix for free[]

Containment War - Get Phoenix for free

Players had a chance to get Phoenix for free or a limited edition Phoenix Obsidian Loadout Card + Two Elite cases if they already owned the merc. All players had to do was login into the game and play a match.

Profile Stats Screen[]

Containment War - Profile Stats Screen

Players were given more information about their stats with a in-game profile page.

New Level Requirement for Competitive[]

Players must now reach level 7 to play Competitive.

Quick Join Unlocks[]

Players now must reach a minimum level to join certain game-modes via quick join. Theys levels include:

  • Execution Mode - Level 1
  • Objective Mode - Level 3
  • Stopwatch Mode - Level 5

New players will still be able to play any casual mode from the server browser at any level.

CDA and Jackal Factions[]

Main article: Central Disaster Authority
Main article: Jackal
We're building out the lore of Dirty Bomb by introducing Factions. The defenders are the CDA (Central Disaster Authority), the new custodians of London paid to fix its radiation problem following the Dirty Bomb attacks of 2018. The attackers are Jackal, a tech-savvy criminal syndicate out to steal the CDA's experimental technology used throughout the city. Both hire Mercenaries to do their dirty work.

In-game changes from the added lore include:

  • New Jackal and CDA Win/Lose/Draw logos in all game modes
  • Re-skinned EV, Helicopter and Skycrane with Jackal camouflage
  • Updated level loading screens with Jackal and CDA branding

Updated Party Matchmaking Algorithm[]

Since the team-balancing system is heavily restricted when a large Party is involved, we’ve introduced a system where the larger the searching Party, the smaller the skill variance they will search for. This means that matches involving a large Party will be more balanced in terms of skill but they can take longer to find.

Matchmaking Search Range Bar

Matchmaking Search Range Bar[]

Containment War - Matchmaking Search Range Bar
To visualise this change, we have added a Matchmaking Search Range Bar. This will expand over the course of 5 minutes until it hits its maximum skill variance threshold.

Balance Changes[]

Fragger[]

  • Frag Grenades no longer always instagib players inside the inner (maximum) damage radius
    • Players on low enough health (typically 80) can still be instagibbed by the explosion if it deals enough damage
  • Frag Grenade - Reduced inner (maximum) damage radius to 32cm (from 64cm)
  • Frag Grenade - Increased maximum damage to 180 (from 150)

Nader[]

  • Martyrdom no longer always instagibs players inside the inner (maximum) damage radius
    • Players on low enough health (typically 80) can still be instagibbed by the explosion if it deals enough damage
  • Martyrdom - Reduced inner (maximum) damage radius to 32cm (from 64cm)

Proxy[]

  • Proximity Mines no longer always instagib players inside the inner (maximum) damage radius
    • Players on low enough health (typically 80) can still be instagibbed by the explosion if it deals enough damage
  • Proximity Mines - Reduced inner (maximum) damage radius to 32cm (from 64cm)
  • Proximity Mines - Increased maximum damage to 180 (from 150)
  • Proximity Mines - Increased outer damage radius to 4.8m (from 4.4m)

Kira[]

  • Updated Orbital Laser so it now moves at a constant speed
  • Adjusted Orbital Laser speed to 7.6 m/s

Sparks[]

  • Increased REVIVR minimum charge time to 0.4s (from 0.35s)
  • Increased get-up time when revived using the REVIVR to 1.0s (from 0.7s)

Vassili[]

  • Increased the detection radius of the Heartbeat Sensor by ~7%

MoA SNPR-1[]

  • Reduced time between shots to 1.3s (from 1.4s)
  • Increased magazine size to 6 (from 5)
  • No longer always instagibs if it kills a target with a headshot, however players on low enough health (typically 50) can still be instagibbed
  • Now gibs any downed enemy with a single shot, regardless of hit location

FEL-IX Sniper Rifle[]

  • Reduced time between shots to 1.5s (from 1.7s)
  • Increased magazine size to 7 (from 6)
  • No longer always instagibs if it kills a target with a headshot, however players on low enough health (typically 50) can still be instagibbed
  • Now gibs any downed enemy with a single shot, regardless of hit location

Burst Fire Rifles[]

We've updated the two Burst Fire rifles to differentiate them a little more from other automatic rifles and each other. Now each rifle deals more damage per-burst with a greater delay between each burst. Overall damage-per-second has been lowered a little to only just higher than fully automatic rifles.

BR-16[]

  • Increased magazine size to 30 (from 27)
  • Increased damage per round to 17 (from 15)
  • Reduced rate of fire to 800RPM (from 857RPM)
  • Increased delay between bursts to 217ms (from 133ms)

Stark AR[]

  • Increased magazine size to 27 (from 24)
  • Increased damage per round to 18 (from 15)
  • Increased delay between bursts to 260ms (from 133ms)

Dreiss AR[]

  • Increased damage per round to 26 (from 25)

Augments[]

  • Reduced Get-Up Augment to give 30% extra health when reviving (from 50%)
    • This brings Get-Up in line with some of the other useful Medic augments and should also slightly reduce the impact of revive 'trains'

Other Changes[]

User Interface[]

  • Removed Competitive Missions from the game
  • Servers unavailable to you due to with min/max level requirements will now be greyed out in the server browser
  • Added the current Loadout Card and Match stats of the player you are following when Spectating
  • Updated the visual treatment of Missions
  • Added a Call Vote option to the in-game Menu, in addition to the current F5 shortcut
  • Improved in-game Voting interface to be more visible, show the required player count for a Vote to Pass and print a system message when a vote fails
  • Added new Objective Indicator icons that fade out unless they are at the very edge of the screen
  • Muting players now also mutes text chat
  • Players can now call a Vote to Surrender a Competitive Match
    • If all players on a team disconnect, the game will Auto-Surrender for them after 60 seconds
  • Players can now call a Vote to Restart the Map within the first three minutes of a Casual game
  • Enemy Merc selection is not visible on the scoreboard until they have been seen by one of your team

Audio[]

  • Completely reworked audio for the BR-16 Assault Rifle
  • Tweaked Stark AR firing audio
  • Added additional audio for in-game Voting feedback
  • Continued to improve audio mix, prioritizing gameplay feedback
  • Added back Win, Lose and Objective based Music to the Music volume slider
  • Temporarily disabled incap confirmation audio for polish

General Gameplay[]

  • Updated system graphics settings for better performance on the Low setting
  • In Casual matches, when players finish loading the map they will now automatically ready-up
  • Players who connect mid-game will now be correctly assigned to the team with the lowest casual skill-rating if player counts are even
  • Players who supply Ammo are now rewarded Fire Support XP, which is a bonus based on the amount of the Combat XP the recipient gains for the next 10s
  • Reduced XP given when providing Ammo to 10XP per magazine (from 30XP)
  • Self Kills using 'K' will no longer wait 2-3s to show a death ghost before respawning

Level Design[]

  • Added an Ammo Cache to the final objective of Underground
  • Updated the roofing glass in Bridge to start off shattered
  • Fixed roof in Terminal incorrectly blocking some Airstrikes

Notable Bug Fixes[]

  • Fixed exploit that allowed players to freeze animations using the toggleanim command
  • Fixed bug where players could respawn with the incorrect player camera
  • Fixed bug where the score per minute was reporting incorrectly for Stopwatch and Execution
  • Fixed bug where your team could be displayed as orange in the Lobby
  • Fixed bug where some interaction areas could block bullets
  • Fixed bug where players could be stuck on Quick Join if the selected server was full
  • Fixed bug where Phantom's Refractive Armor was not disabled when starting to arm a C4 charge
  • Fixed bug where Rhino incorrectly animated when planting C4
  • Fixed bug where Health and Ammo given by Stations could be blocked by deployables
  • Fixed bug where Phantom's Refractive Armor 'hum' would sometimes not be audible
  • Fixed bug where changing resolutions mid-game would lower performance
  • Fixed bug where Objective reminders could play after match end
  • Fixed bug where changing weapon key could be unresponsive during an active Vote
  • Fixed bug where Healing Stations would sometimes not provide the correct Health Insurance XP

References[]

  1. The Containment War Update | Dirty Bomb. DirtyBomb. N.p., 18 Oct. 2015. Web. 31 May 2016. <http://dirtybomb.nexon.net/news/4624/the-containment-war-update>.
  2. The Containment War Update Microsite. DirtyBomb. N.p., 18 Oct. 2015. Web. 31 May 2016. <http://dirtybomb.nexon.net/microsite/containment-war>.
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