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Aura the Medic, yadda yadda, heals the ill, shoots the healthy - are we done?

–Dirty Bomb Profile

Merc Overview[]

Her deployable Healing Station restores the health of all teammates within its radius - perfect for creating a healing zone around an objective.

Profile[]

Med School student loans are fearsome things. But after a promising career in experimental BioTech ended with no actual equity in the company and her name strangely absent from any of the research papers she'd written, Aura's now testing her own BioTech products in the field. She used to just save lives. Now she takes them too. And that student loan’s paying off nicely.

Aura’s all about mobility and support: her deployable Healing Station restores the health of all teammates within its radius, perfect for creating a healing zone around an objective or chokepoint. This frees her up to stay on the move, avoiding firefights, and reviving teammates at speed.

Abilities[]

Healing Station[]

Aura can deploy a healing station anywhere on the ground. Once deployed the station regenerates health of nearby friendly players, even during combat. The station can be picked up and re-deployed at any point, however Aura will have to wait for the ability cooldown if it is destroyed.

Defibrillator[]

Aura can revive incapacitated team-mates using her Defibs. The longer these are charged before releasing, the more health the players has when they are revived. They can also be used as melee weapons, dealing more damage the longer they are charged (max of 100 damage). The defibs' damage are effected by the Chopper perk as the max damage is increased to 120 (Chopper increases damage by 20%).

Weapons[]

Aura's Default card is the R73 Boosted Close Assault

Primaries[]

Secondaries[]

Melee[]

Loadouts[]

These are generated loadout cards. You can hover over the augments to view stats and click on the weapons to learn more about each weapon. You can also learn how loadout cards get their name here.

Aura Blank Card
BL41 Relief Operative
Get up
Double Time: Allows you to reload whilst sprinting.
Extra Supplies: 20% cooldown reduction to support abilities.
Blishlok
M9
Beckhill Combat Knife
Aura Blank Card
BL72 Modern Operative
Quick Eye: 35% faster movement speed and raise/lower times when Iron Sighting.
Get up
Cool: Doubles the time it takes Mounted MGs to overheat.
Blishlok
Caulden
Stilnotto Stiletto
Aura Blank Card
BL81 Classic Operative
Cool: Doubles the time it takes Mounted MGs to overheat.
Healing Reach: 15% increase to size of healing radius.
Quick Draw: 30% faster weapon switching.
Blishlok
Selbstadt
Beckhill Combat Knife
Aura Blank Card
R42 Tornado Close Assault
Flying Pig: Increases Long Jump distance by 10% and removes falling damage.
Sneaky: Reduces the amount of sound you generate when running by 50%.
Chopper: 15% increase to melee damage.
Remburg 7
M9
Stilnotto Stiletto
Aura Blank Card
R73 Nitro Close Assault
Springy: Reduces jumping and Long Jump penalties by 35%.
Enigma: Reduced duration of being spotted by 60%.
Healing Reach: 15% increase to size of healing radius.
Remburg 7
Caulden
Cricket Bat
Aura Blank Card
R81 Superb Close Assault
Drilled: 20% reduction to reload time.
Quick Eye: 35% faster movement speed and raise/lower times when Iron Sighting.
Chopper: 15% increase to melee damage.
Remburg 7
Selbstadt
Beckhill Combat Knife
Aura Blank Card
H42 Nitro Close Assault
Sneaky: Reduces the amount of sound you generate when running by 50%.
Healing Reach: 15% increase to size of healing radius.
Double Time: Allows you to reload whilst sprinting.
Hollunds 880
M9
Stilnotto Stiletto
Aura Blank Card
H72 Modern Close Assault
Potent Packs: 20% increase to health regen rate given by healing abilities.
Enigma: Reduced duration of being spotted by 60%.
Chopper: 15% increase to melee damage.
Hollunds 880
Caulden
Stilnotto Stiletto
Aura Blank Card
H83 Relief Close Assault
Springy: Reduces jumping and Long Jump penalties by 35%.
Healing Reach: 15% increase to size of healing radius.
Get up
Hollunds 880
Selbstadt
Cricket Bat
Aura Blank Card
BL41 Relief Operative
Get Up: 30% increase to health given on revive.
Double Time: Allows you to reload whilst sprinting.
Extra Supplies: 20% cooldown reduction to support abilities.
Blishlok
M9
Beckhill Combat Knife
Aura Blank Card
BL72 Modern Operative
Springy: Reduces jumping and Long Jump penalties by 35%.
Potent Packs: 20% increase to health regen rate given by healing abilities.
Drilled: 20% reduction to reload time.
Blishlok
Caulden
Stilnotto Stiletto
Aura Blank Card
BL83 Original Operative
Unshakeable: Reduces the damage you take from explosives by 15%.
Healing Reach: 15% increase to size of healing radius.
Quick Draw: 30% faster weapon switching.
Blishlok
Selbstadt
Cricket Bat
Aura Blank Card
H43 Standard Close Assault
Spares: Increases the maximum number of magazines that can be carried by 1.
Quick Draw: 30% faster weapon switching.
Double Time: Allows you to reload whilst sprinting.
Hollunds 880
M9
Cricket Bat
Aura Blank Card
H71 Boosted Close Assault
Potent Packs: 20% increase to health regen rate given by healing abilities.
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
Extra Supplies: 20% cooldown reduction to support abilities.
Hollunds 880
Caulden
Beckhill Combat Knife
Aura Blank Card
H82 Relief Close Assault
Springy: Reduces jumping and Long Jump penalties by 35%.
Healing Reach: 15% increase to size of healing radius.
Get Up: 30% increase to health given on revive.
Hollunds 880
Selbstadt
Stilnotto Stiletto
Aura Blank Card
R42 Nitro Close Assault
Flying Pig: Increases Long Jump distance by 10% and removes falling damage.
Double Time: Allows you to reload whilst sprinting.
Potent Packs: 20% increase to health regen rate given by healing abilities.
Remburg 7
M9
Stilnotto Stiletto
Aura Blank Card
R72 Boosted Close Assault
Extra Supplies: 20% cooldown reduction to support abilities.
Untrackable: Turrets, Mines and other automated defenses react 35% more slowly to your presence.
Healing Reach: 15% increase to size of healing radius.
Remburg 7
Caulden
Cricket Bat
Aura Blank Card
R81 Prime Close Assault
Drilled: 20% reduction to reload time.
Get Up: 30% increase to health given on revive.
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
Remburg 7
Selbstadt
Beckhill Combat Knife

Trivia[]

  • Aura, along with Skyhammer, is a default merc and is available to every player from the start of the game
  • Aura and Sparks are the two fastest mercs in the game with a speed of 470.
  • Aura, along with Aimee and Skyhammer, was one of the three mercs who did not have Special Edition Loadout Cards available during the Rogue en Vogue event.
  • Aura shares some quotes with Sawbonez, like he does with Arty and vice-versa

Beta Info[]

N/A

References[]

  1. "Meet Aura | Mercs of Dirty Bomb." Dirty Bomb. Splash Damage, Nexon North America, n.d. Web. 1 Sept. 2015. <http://dirtybomb.nexon.net/mercs/aura>.
  2. https://www.dirtybomb.com/mercs/aura
  3. Backuplight. "Voice Actors." Dirty Bomb Forums. 25 Jan. 2016. Web. 10 Mar. 2016. <http://forums.dirtybomb.nexon.net/discussion/23498/voice-actors>.
  4. Villanueva, Kaira. "The Mary Sue Dirty Bomb Class-Based First-Person Shooter Review and Interview." The Mary Sue. The Mary Sue, 26 July 2015. Web. 6 Dec. 2015. <http://www.themarysue.com/dirty-bomb-review-interview/>.

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