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Dirty Bomb Guardian - Merc Role Call02:52

Dirty Bomb Guardian - Merc Role Call

Guardian is the 22nd merc in Dirty Bomb, and was released October 10th, 2017, alongside the Guardian Update.

Merc Overview Edit

Guardian is a ranged medic Armed with a defensive drone, reviving pulse glove and an assault rifle, this South Korean mercenary is equal parts protector and fighter. Guardian is able to revive multiple friendly while using her Sky Shield drone to automatically destroying incoming projectiles.

Profile Edit

A Korean combat medic stationed near a CDA Lab in South Korea always on alert, checking her back and the backs of her team.

Abilities Edit

Sky Shield (Anti-air Guard) Edit

A devices on Guardian's back that once thrown, deploys as a hovering drone, destroying enemy projectiles automatically; this does not include bullets. The drone must have line-of-sight to destroy incoming projectiles. The Sky Shield takes 1s to deploy and last for 10s, covering a 400 unit radius from the center of the device. The Sky Shield has 90 HP and can be deployed every 20s.

While in the Sky Shield Aimee's Snitch & Vassili's Heart Beat Sensor can still detect friendly players. Thunder's Stun Grenade is also unaffected from the Sky Shield.

Bionic Pulse Edit

A ranged AOE revive ability that can revive multiple friendlies from a short distance. Simply pressing the revive button will restore 30HP to one targeted friendly player. Full charging the Bionic Pulse for 1.5s can restore up-to 100HP to every player inside of it's 250 unit radius, only players with direct line-of-sight will be revived (this means full body). Bionic Pulse has a short cool-down of 0.133s, similar to pulling out defibs on other Medics.

Bionic Pulse can not deal damage to enemy players like Defibs found on other Mercenaries.

Incoming Detection System (IDS) Edit

The Incoming Detection System, or IDS for short, acts similar to the Guardian Angel Augment but without the damage reduction. Guardian is given a audio warning of incoming air support abilities and the location they will fall on.

Weapons Edit

Primaries Edit

Secondaries Edit

Melee Edit

Loadouts Edit

These are generated loadout cards. You can hover over the augments to view stats and click on the weapons to learn more about each weapon. You can also learn how loadout cards get their name here.

None. Guardian was released after First Edition Loadouts.
Guardian Blank Card
HU52 Original Rifleman
Recharge
Get Up
Focus
Hurtsall 2K
DE .50
Stilnotto Stiletto
Guardian Blank Card
HU73 Hurricane Rifleman
Spares
Unshakeable
Quick Draw
Hurtsall 2K
Caulden
Cricket Bat
Guardian Blank Card
HU106 Hurricane Rifleman
Steady
Quick Eye
Double Time
Hurtsall 2K
Hoigat .224
Stun Batons
Guardian Blank Card
M56 Standard Rifleman
Unshakeable
Double Time
Recharge
M4A1
DE .50
Stun Batons
Guardian Blank Card
M72 Bastion Rifleman
Get Up
Steady
Spares
M4A1
Caulden
Stilnotto Stiletto
Guardian Blank Card
M103 Standard Rifleman
Drilled
Focus
Quick Eye
M4A1
Hoigat .224
Cricket Bat
Guardian Blank Card
T53 Bastion Rifleman
Focus
Extra Supplies
Steady
TIMIK-47
DE .50
Cricket Bat
Guardian Blank Card
T76 Ultra Rifleman
Double Time
Extender
Get Up
TIMIK-47
Caulden
Stun Batons
Guardian Blank Card
T102 Aggressive Rifleman
Quick Draw
Recharge
Drilled
TIMIK-47
Hoigat .224
Stilnotto Stiletto

Quotes Edit

Trivia Edit

General Edit

  • Guardian in stationed near a CDA Lab in South Korea.

Tips & Tricks Edit

Playing Edit

  • Guardian's abilities give her an advantage on defense.
  • Guardian is the only Medic to have an Assault Rifle, allowing her to play trade better against other Assault and Support mercs.
  • Guardian does not have any self-sustain abilities, she is better paired with another medic like Aura or Sawbonez to maintain her health.

Countering Edit

  • Use Phantom's Refractive Armor to disable the Sky Shield for a short time.

References Edit

More Edit

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