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Call me Guardian. Protect you from incoming, revive you when you die. I save your ass.

–Dirty Bomb Profile

Dirty Bomb Guardian - Merc Role Call

Dirty Bomb Guardian - Merc Role Call

Guardian is the 22nd merc in Dirty Bomb, and was released October 10th, 2017, alongside the Guardian Update.

Merc Overview Edit

Guardian is a ranged medic Armed with a defensive drone, reviving pulse glove and an assault rifle, this South Korean mercenary is equal parts protector and fighter. Guardian is able to revive multiple friendly while using her Sky Shield drone to automatically destroying incoming projectiles. Guardian is a hybrid merc who does not fit neatly into a traditional class role.

Profile Edit

A Korean combat medic stationed near a CDA Lab in South Korea always on alert, checking her back and the backs of her team.

Abilities Edit

Sky Shield (Anti-air Guard) Edit

A devices on Guardian's back that once thrown, deploys as a hovering drone, destroying enemy non bullet/energy projectiles automatically. The drone must have line-of-sight to destroy incoming projectiles. The Sky Shield takes 1s to deploy and last for 12s and covering a 400 unit radius from the drone. The Sky Shield has 60 HP and can be deployed every 20s.

While in the Sky Shield Aimee's Snitch & Vassili's Heart Beat Sensor can still detect friendly players. Thunder's Stun Grenade is also unaffected from the Sky Shield if it detonates outside of it.

Bionic Pulse Edit

A ranged AOE revive ability that can revive multiple friendlies from a short distance. Simply pressing the revive button will restore 30HP to one targeted friendly player. Full charging the Bionic Pulse for 1.5s can restore up-to 100HP to those revived inside of it's 250 unit radius. Similar to Phoenix's Healing Pulse the longer you charge it the more effect but the longer the cool down. Only players with direct line-of-sight will be revived (this means sight of torso) this is a bug. Bionic Pulse has a short swap speed of 0.133s, similar to pulling out defibs on other Medics.

Bionic Pulse can not deal damage to enemy players like Defibs found on other Mercenaries.

Incoming Detection System (IDS) Edit

The Incoming Detection System, or IDS for short, acts similar to the Guardian Angel Augment but without the damage reduction. Guardian is given a audio warning of incoming air strike/artillery abilities and the center of the location will be a red halo. This gives about 2 seconds to place the drone to nullity the attack or to flee.

Dirty Bomb Guardian- IDS sky shield vs air strike

Dirty Bomb Guardian- IDS sky shield vs air strike

Weapons Edit

Primaries Edit

Secondaries Edit

Melee Edit

Loadouts Edit

These are generated loadout cards. You can hover over the augments to view stats and click on the weapons to learn more about each weapon. You can also learn how loadout cards get their name here.

None. Guardian was released after First Edition Loadouts.
Guardian Blank Card
HU52 Original Rifleman
Recharge
Get Up
Focus
Hurtsall 2K
DE .50
Stilnotto Stiletto
Guardian Blank Card
HU73 Hurricane Rifleman
Spares
Unshakeable
Quick Draw
Hurtsall 2K
Caulden
Cricket Bat
Guardian Blank Card
HU106 Hurricane Rifleman
Steady
Quick Eye
Double Time
Hurtsall 2K
Hoigat .224
Stun Batons
Guardian Blank Card
M56 Standard Rifleman
Unshakeable
Double Time
Recharge
M4A1
DE .50
Stun Batons
Guardian Blank Card
M72 Bastion Rifleman
Get Up
Steady
Spares
M4A1
Caulden
Stilnotto Stiletto
Guardian Blank Card
M103 Standard Rifleman
Drilled
Focus
Quick Eye
M4A1
Hoigat .224
Cricket Bat
Guardian Blank Card
T53 Bastion Rifleman
Focus
Extra Supplies
Steady
TIMIK-47
DE .50
Cricket Bat
Guardian Blank Card
T76 Ultra Rifleman
Double Time
Extender
Get Up
TIMIK-47
Caulden
Stun Batons
Guardian Blank Card
T102 Aggressive Rifleman
Quick Draw
Recharge
Drilled
TIMIK-47
Hoigat .224
Stilnotto Stiletto

Augments to abilities:

  • ExtenderExtender: Increase the radius of the shield by 20%. Currently bugged to not display properly
  • Get UpGet up: Increase the hp given on revives by 30%
  • RechargeRecharge: Reduce cool down on both abilities by 10%. For bionic pulse this is a flat 1 second reduction.
  • SteadySteady: Increase the drone hp from 90 to 109. Currently broken
  • Extra SuppliesSupplies: Reduce bionic pulse cool down by a 20% meaning a flat 2 seconds.

Quotes Edit

Many audio lines are still buggy and don't activate properly

Upon starting a match or deploying into a match:

  • It's that healing feeling.
  • Bio power!
  • Ready yourselves!

Trivia Edit

General Edit

  • Guardian in stationed near a CDA Lab in South Korea.
  • Guardian's new weapons and gear are all made by the company Pirin
  • Sky Shield Drone Official Name: Pirin Defense X-14 AA Defense Drone
  • Bionic Pulse Glove Official Name: Pirin Medical X-23 Defibrillator System
  • Guardian is the only medic whose tool(s) for reviving deals no damage

Tips & Tricks Edit

Playing Edit

  • Guardian's abilities give her an advantage on defense. Among her best uses are protecting the EV, objectives and choke points.
  • Her high base stats and good gear give her versatility for offense or defense in many situations
  • Guardian is the only Medic to have an Assault Rifle, allowing her to trade shots better against other Assault and Support mercs.
  • Guardian does not have any self-sustain abilities, she is better paired with another medic like Aura or Phoenix to maintain health. Combining for an area revive and area heal.

Sky Shield Edit

  • Use Phantom's Refractive Armor to disable the Sky Shield for the remainder of the duration.
  • Nullifies all non bullet/energy projectiles in range
  • Sky shield does not stop Kira's laser, already placed/deployed projectiles, Sparks' Revifle, Proxy's mines, Nader's Martyrdom
  • Destroy the drone or wait until its duration ends
  • Needs line of sight
  • Sky shield effects: Javelin's Rocket, Thunder's Concussion Grenade, Nader's Grenades, Stoker's Molotov, Sky Hammer's Air Strike, Arty's Artillery, Fletcher's Stickies, Red Eye's Smoke Grenade, Aimee's Snitch, Vasillie's Heart Sensor
  • You can hurt/destroy your own drone
  • Can shoot projectiles below itself
  • The cooldown after it times out is 10 seconds, with recharge its 8 seconds. Picking up the drone resets it to a cooldown of 7 seconds.

Bionic Pulse Edit

  • Can sprint/jump at full speed while holding charge allowing your to long jump or off walls while precharged
  • Can hold charge indefinitely
Bionic Pulse Tap Charge Full Charge Over Charge
Default Cool Down 3/s 6/s 10/s
Recharge Augment 2/s 5/s 9/s
Supplies Augment 1/s 4/s 8/s
Default HP given 30 100 100
Getup HP given 39 130 130
  • Please Note that Supplies is currently broken
  • The longer the charge the more hp given but the longer the cool down times.
  • Needs line of sight. This is currently blocked by red eye smoke.
  • You can use the hurting and helping sparks method for Guardian. In ranked or a friendly fire server you can down your ally then revive them to full to supplement not having a true healing ability. This in effect converts her great revive ability into healing.

References Edit

More Edit