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Dirty Bomb The Classy Art Hole Update02:28

Dirty Bomb The Classy Art Hole Update

The Classy Art Hole Update was a small update that launched July 7th, 2016, it also started the Classy Case Event which ends July 21st, 2016. The update added a new Execution map called Gallery, included new passes for Market and Overground, a long awaited crafting update/revamp to Loadout Cards, and two new Trinkets.

Duration Edit

Free Trinket Edit

  • London (BST, UTC+1): 18:00 Thursday, July 7 - 18:00 Monday, July 11
  • Los Angeles (PDT, UTC-7): 10:00 AM Thursday, July 7 - 10:00 AM Monday, July 11
  • Sydney (AEST, UTC+10): 3:00 AM Friday, July 8 - 3:00 AM Tuesday, July 12

Classy Case Event Edit

  • London (BST, UTC+1): 18:00 Thursday, July 7 - 18:00 Thursday, July 21
  • Los Angeles (PDT, UTC-7): 10:00 Thursday, July 7 - 10:00 AM Thursday, July 21
  • Sydney (AEST, UTC+10): 3:00 AM Friday, July 8 - 3:00 AM Friday, July 22

New Map: Gallery Edit

Main article: Gallery
The Classy Art Hole Update - Gallery - Cover
Set in the fading splendor of London's South Bank, the retired Gallery is no longer the bustling jewel in the capital's crown, now acting as a base for the CDA at the foot of their Containment shield. The austere concrete haven's now been hit by a savage Jackal attack, whose Mercs have set about putting the brutal in brutalism.

Map Updates Edit

Market and Overground have had several visual revisions to bring them in line with Gallery, flavoring areas that were previously nondescript and adding clear signage leading to Pylons A and B.

Market Edit

Main article: Market

The Classy Art Hole Update - Market and Overground Update - Market

Overground is now populated with a power station and a pub, while the ruined building near Pylon A has been CDA-clad.

Overground Edit

Main article: Overground

The Classy Art Hole Update - Market and Overground Update - Overground

Market now lives up to its name, with the market filled out with crates, as well as more distinctive signage on the shops that surround the area.

Changes to Execution Edit

Main article: Execution
  • Added CDA Commander VO lines to the mode
  • Added more info and Merc VO lines to the Best Merc pop-up at the end of rounds
  • Added 'Match Point' pop-ups when a team is one round away from winning the Match
  • Pylons are now marked as A or B on the minimap
  • Updated end-game camera
  • The countdown period at the start of rounds is now in color
  • Jackal attackers will now receive XP for escorting the Bomb Carrier

New Loadout Card Crafting Edit

The Classy Art Hole Update - New Crafting
In this update, we're introducing a brand new feature to replace the Trade In/Up System. It's called Crafting, and it makes the process of getting a Loadout Card in the rarity of your choice easier. Instead of Trading Up, you can Recycle your Loadout Cards for Fragments. You can Recycle all of your Lead cards, Iron cards or duplicates in a single action, to speed up the process.

Use Fragments alongside Credits to Craft a Loadout Card in your desired rarity. If you don't have enough Credits, you can use Crafting Kits instead, purchasable in the Store.

The Classy Art Hole Update - New Crafting - Crafting and Weapon Kit
Weapon Kits are rare items found in Arsenal Crates, allowing you to lock in on one of your Merc's three Primary Weapons when Crafting. For more information on the Crafting system, including Fragment and Credit costs to Craft, check out Lead Designer Exedore's forum post here.

Bulk Equipment Cases buys Edit

  • Added the option to bulk buy Equipment Cases in 5's and 10's.

New Trinkets Edit

Main article: Trinkets

Totally Awesome Chicken Edit

The Classy Art Hole Update - The Totally Awesome Chicken Trinket

To celebrate the update to the Market map, which received a graphical pass and added the "Totally Awesome Chicken" market located in the center of the Market map. Players can purchase the "The Totally Awesome Chicken Trinket" trinket from the store for $4.99 USD and comes with the "Chicken Flair", a chicken icon which shows up in your kill feed.

Graffiti Bite Edit

The Classy Art Hole Update - Graffiti Bite Trinket

The Graffiti Bite trinket is available to all users that logged-in from July 7th, 2016 to July 11th, 2016 and lets user take home a part of the Gallery map.

The Classy Case Event Edit

The Classy Art Hole Update - Classy Case Event
For the next two weeks, Equipment, Expert and Elite Cases in drops and the Store will be replaced with classy 'Golden' variants, which give you a higher chance of scoring Gold Loadout Cards. Prices remain the same, so get in there while your chances are golden!
On top of that, a Golden Equipment Case will hit your inventory every day you log in until the 21st of July. So log in! And play a game or two, unless your life has been reduced to a case-hoarding Dirty Bomb meta.
Rarity Equipment Expert Elite
Lead 65.1% (-1.8%) N/A N/A
Iron 23.0% N/A N/A
Bronze 7.5% 53.0% (-3.5%) N/A
Silver 2.0% 32.0% 63.5% (-7.5)
Gold 2.3% (+1.8%) 12.5% (+3.5%) 31.5% (+7.5%)
Cobalt 0.1% 2.5% 5.0%

Changes Edit

Ranked Mode Enabled Edit

After squashing bugs relating to Ranked Mode, we're finally able to switch it back on! We've also added a 'Recent Matches' section to your Profile, giving you information on the last 10 matches you've had.

Balance Edit

Burst Fire Rifles Edit

BR-16 Edit

  • Reduced rate of fire during a burst to 720 RPM (from 800 RPM)
  • Increased reloading time to 2.2s (from 2.0s)

Stark AR Edit

  • Reduced rate of fire during a burst to 800 RPM (from 857 RPM)
  • Increased reloading time to 2.2s (from 2.1s)

Sniper Rifles Edit

PDP-70 Edit

  • Reduced magazine size to 9 rounds (from 11)
  • Increased visibility and duration of bullet trails

Grandeur SR Edit

  • Increased visibility and duration of bullet trails

Shotguns Edit

Ahnuld-12 Edit

  • Reduced damage falloff start distance to 3.2m (from 3.84m)

Pistols Edit

We've generally improved Pistols across the board to make them more viable, especially when compared to Machine Pistols.

The main focus has been on making the the more powerful pistols hit harder (but fire slower) while also creating more distinct differences between each one.

DE. 50 Edit

  • Increased damage to 26 (from 20)
  • Reduced rate of fire to 257 RPM (from 360 RPM)

Caulden Edit

  • Increased damage to 20 (from 19)
  • Reduced rate of fire to 327 RPM (from 360 RPM)

Simeon .357 Edit

  • Increased damage to 30 (from 25)
  • Reduced rate of fire to 225 RPM (from 300 RPM)

Smjüth & Whetsman .40 Edit

  • Increased damage to 34 (from 27)
  • Reduced rate of fire to 200 RPM (from 300 RPM)
  • Increased recoil by ~10%

Selbstadt .40 Edit

  • Increased damage to 17 (from 15)
  • Reduced rate of fire to 400 RPM (from 450 RPM)
  • Increased recoil by ~10%

Machine Pistols Edit

Tølen MP Edit

  • Increased rate of fire to 750 RPM (from 732 RPM)

Empire-9 Edit

  • Reduced effective range to 11m (from 12m)
  • Increased recoil by ~10%

Other Changes Edit

User Interface Edit

  • System messages are now colored yellow in the chat window to make them stand out

Gameplay Edit

  • Heavy Melee attacks no longer reduce mouse sensitivity
  • Melee attacks can now only deal damage to targets who are in front of the player (in a 140 degree arc)
  • Quick Melee now defaults to using Light Melee Attacks
  • Added Quick Heavy Melee as a new key-bind, defaulting to Mouse 4
  • Players will sometimes automatically inspect their weapon before the match begins
  • Players who are idle for 60 seconds will now automatically trigger a Kick vote against themselves
  • Players who are idle for 180 seconds will be automatically Kicked by the server

Audio Edit

  • Updated the Badge award audio, reducing length and volume
  • Added additional audio to the Voting interface
  • Friendly gunfire is now slightly quieter than enemy gunfire

Notable Bug Fixes Edit

  • Fixed bug where Stopwatch matches would sometimes incorrectly end in a Draw when a team had actually Won
  • Fixed bug where jumping on a player's head could cause you to de-sync from the server and cause issues
  • Fixed bug where the Guardian Angel Augment would sometimes be incorrectly triggered
  • Fixed bug where rapidly changing Merc during warmup could hurt performance on the server
  • Fixed bug where deployables could block the healing from Phoenix's Healing Pulse
  • Fixed bug where Skyhammer was not correctly receiving 'Splash Damage' XP from Airstrikes
  • Fixed bug where Sparks would swap back to her Machine Pistol (rather than REVIVR) after Quick Throwing a Health Pack
  • Fixed bug where explosive audio would not play if an explosion was a killing blow in an Execution round
  • Fixed bug where players could get outside of the map using grenade-jumps in several spots on Overground

References Edit

  1. "The Classy Art Hole Update | Dirty Bomb." DirtyBomb. Dirty Bomb, 07 July 2016. Web. 07 July 2016. <http://dirtybomb.nexon.net/news/14577/the-classy-art-hole-update>.

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